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Title:
遊技機
Document Type and Number:
Japanese Patent JP6758672
Kind Code:
B2
Abstract:
To provide a game machine which can execute a performance with high amusement while suppressing an amount of data required for execution of a performance.SOLUTION: A game machine 1 variable displays patterns and then stop displays patterns indicating a determination result, when it is determined whether or not to execute a special game advantageous to a player. The game machine 1 displays a first performance image in both periods of a variable display period in which patterns are variable displayed, and a non-variable display period in which patterns are not variable displayed, in the variable display period, a second performance image which is set based on a variable pattern of patterns is combined with the first performance image and is displayed with the first performance image.SELECTED DRAWING: Figure 9

Inventors:
Hideki Ito
Takehiro Yamamoto
Application Number:
JP2019069527A
Publication Date:
September 23, 2020
Filing Date:
March 31, 2019
Export Citation:
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Assignee:
Sansei R&D Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2019037498A
JP2002153628A
JP2006198242A
JP2006187326A
JP2014212993A
Attorney, Agent or Firm:
Motoko Kono



 
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