Title:
遊技機
Document Type and Number:
Japanese Patent JP6777666
Kind Code:
B2
Abstract:
To provide a game machine capable of preventing amusement from being lowered and enhancing a performance effect.SOLUTION: A game machine comprises: special state control means controllable to a special state including a change to a first state in which variable winning means can be won; and special state control means capable of controlling to a special state where the frequency in which a state is controlled to a special state is higher compared with the normal state. The variable winning means is provided so as not to be able to win a game medium shot after it is notified that the state is controlled to the special state and can execute variable display which is not a trigger to be controlled to an advantageous state in the special state by a first variable display pattern and a second variable display pattern having a variable display period longer than that of the first variable display pattern. In the special state, the proportion in which the state is controlled to the special state after the variable display is executed by the second variable display pattern is lower than that in which the state is controlled to the special state after the variable display is executed by the first variable display pattern.SELECTED DRAWING: Figure 15
Inventors:
Toshio Ogura
Application Number:
JP2018034165A
Publication Date:
October 28, 2020
Filing Date:
February 28, 2018
Export Citation:
Assignee:
Sankyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2016214320A | ||||
JP2015058270A | ||||
JP2014030634A | ||||
JP2014204870A | ||||
JP2015100626A | ||||
JP2019146844A |