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Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP6849025
Kind Code:
B2
Abstract:
To provide a game machine capable of enhancing a game efficiency and a game amusement.SOLUTION: A specific condition is established on the basis of entry of a ball to second ball entry means, thereby allowing first identification information under dynamic display to be forcibly stopped by stop means before a predetermined period passes. Performance execution means executes different performances in the cases in which a variable member is varied in a first state in which a game ball enters the second ball entry means and a second state in which a game ball hardly enters the second ball entry means. Thereby, a performance can be executed as to whether or not it is possible for a player to stop first identification information before a predetermined period passes, which can enhance a game amusement while enhancing a game efficiency.SELECTED DRAWING: Figure 1

Inventors:
Okamura
Yuki Hamamoto
Application Number:
JP2019144139A
Publication Date:
March 24, 2021
Filing Date:
August 06, 2019
Export Citation:
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Assignee:
Sanyo Bussan Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP6544384B2
JP2013042995A
JP2015139596A
JP2013046680A
Attorney, Agent or Firm:
Kudou Youhei