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Patent Searching and Data


Title:
BINGO GAME APPARATUS
Document Type and Number:
Japanese Patent JP2728868
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To make a dealer unnecessary, to play a game fairly and easily, to make recognition of a hit numeral easily and to create a high atmosphere just before the finish when a bingo game is played.
SOLUTION: A first memory of this apparatus memorizes plural basic numerals and selects numerals one by one from basic numerals to gain the first selected numerals. After a certain number of times is attained by the selecting rounds of the first selection, a second memory memorizes numerals remained after taking the first selected numerals away from the basic numerals. The second selected numerals are gained by selecting plural numerals from these remained numerals. These are memorized by a third memory. A program memory memorizes plural runners' running match prograrms. A control uses the second selected numerals as runners' numbers in a running match program to determine rankings of runners when this program is carried out and gains the third selected numerals which meet with runners whose rankings are higher than a certain ranking, then those numbers of runners' whose rankings are below the said ranking are inputted into the second selected numerals. The apparatus displays this process.


Inventors:
FUJIMAKI SEIICHI
Application Number:
JP4454096A
Publication Date:
March 18, 1998
Filing Date:
March 01, 1996
Export Citation:
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Assignee:
FUJIMAKI SEIICHI
International Classes:
A63F3/06; G07C15/00; G07F17/32; (IPC1-7): A63F3/06; G07C15/00; G07F17/32
Attorney, Agent or Firm:
Natsuo Shiotani