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Patent Searching and Data


Title:
COMMUNICATION GAME SYSTEM, RECORD MEDIUM AND PROGRAM
Document Type and Number:
Japanese Patent JP3703800
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To change the games by making the spectators exist while recognizing the spectators for the contests to be carried out within a common virtual space where unspecified many characters exist.
SOLUTION: The vicinity of the specified range is recognized from the characters fighting with and the number of the characters operated by the third parties existing in the vicinity is counted to be displayed within the virtual space as the number of spectators. It is judged whether the characters operated by the third parties are at rest or not in the vicinity and the number of the characters operated by the third parties, as determined to be at rest, is counted. Moreover, when the number of the characters counted exceeds the specified value, the capacity value of the characters fighting with is altered.


Inventors:
Hiroshige
Application Number:
JP2002367359A
Publication Date:
October 05, 2005
Filing Date:
November 15, 2002
Export Citation:
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Assignee:
Square Enix Co., Ltd.
International Classes:
A63F13/33; A63F13/335; A63F13/45; A63F13/58; A63F13/69; A63F13/798; A63F13/812; A63F13/822; A63F13/86; (IPC1-7): A63F13/12; A63F13/00
Domestic Patent References:
JP2000140423A
Other References:
Online Player vol.007,株式会社毎日コミュニケーションズ,2002年 6月 8日,第007巻,第42頁
Attorney, Agent or Firm:
Satoshi Furumizo