To solve the problem with a conventionally available game machine having one duel ring where game players turn and throw their own tops at each other and compete for victory or defeat that such a construction is limited in sustaining player's interest in the game for a long time and in giving full thrilled satisfaction.
Duel ring sections 2 and 3 where tops collide and fight are additionally installed, and furthermore a start ring section 1, a goal ring section 4, passage sections 5 and 6, and a bracket section 7 are newly installed. The game is played as follows; Game participants turn their own top in their own start ring section 1; each top moves, while battling against each other, from the start ring section 1 through the duel ring sections 2 and 3 and aims at the goal ring section 4. When the top stops turning on the way or drops out from the duel rings 2 and 3, that particular top loses the game and the top reaching the goal ring section 4 wins. The game thus fought for victory or defeat for a long time and for a long distance can cause the players to be interested and enjoy thrill as to whose top reaches the goal and liven up the game atmosphere.