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Title:
ハイブリッドレイトレーシングシステムのためのフラグメントシェーダ、及び操作方法
Document Type and Number:
Japanese Patent JP4877636
Kind Code:
B2
Abstract:
A fragment shader and method of operation are provided for a hybrid ray tracing system. The method includes determining whether a fragment is to be rasterized or raytraced. If a determination is made that the fragment is to be rasterized, a predetermined value for the fragment is stored into a rasterization target, the predetermined value indicating that the fragment is to be excluded from raytracing operations. If a determination is made that the fragment is to be raytraced, a primitive identifier of the fragment is stored into a rasterization target.

Inventors:
Marx Tavenlas
Application Number:
JP2009189947A
Publication Date:
February 15, 2012
Filing Date:
August 19, 2009
Export Citation:
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Assignee:
Nvidia Corporation
International Classes:
G06T15/06; G06T15/00
Domestic Patent References:
JP2000020746A
Foreign References:
WO2007017391A1
WO2007070456A1
Attorney, Agent or Firm:
Yuichi Yamada
Masakazu Noda
Ikeda adult



 
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