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Title:
GAME APPARATUS, METHOD OF CONTROLLING GAME APPARATUS AND PROGRAM
Document Type and Number:
Japanese Patent JP3892884
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To provide a game apparatus which permits the suitable performance of a scene of the occurrence of a prescribed game event as the result of contact repeated a plurality of times by relatively simple processing.
SOLUTION: A contact judgment section 74 judges whether prescribed contact conditions have been satisfied on the basis of the position of an object for which contact is evaluated and an object to be contacted. A contact evaluation point computation section 76 computes a contact evaluation point on the basis of the condition of the object for which contact is evaluated and the object to be contacted in a virtual three-dimensional space when it is judged that contact conditions have been satisfied. A contact evaluation point cumulative value storage section 78 stores contact evaluation points. An injury event control section 80 (game event causing means) causes a prescribed game event related with the object for which contact is evaluated with a probability based on the cumulative value of the contact evaluation points of the object for which contact is evaluated.


Inventors:
Naotsuki Izumi
Akatsuki Suzuki
Application Number:
JP2005223461A
Publication Date:
March 14, 2007
Filing Date:
August 01, 2005
Export Citation:
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Assignee:
Konami Digital Entertainment Co., Ltd.
International Classes:
A63F13/52; A63F13/45; A63F13/55; A63F13/577; A63F13/58; A63F13/812
Domestic Patent References:
JP2000317137A
JP3053391B2
JP3581668B2
JP2002224442A
JP2002177643A
JP2003299876A
JP2000107454A
Attorney, Agent or Firm:
Haruka International Patent Office