Title:
GAME CONTROL METHOD, COMPUTER AND CONTROL PROGRAM
Document Type and Number:
Japanese Patent JP2018094382
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a control program and the like that can enhance convenience of players while keeping the players motivated.SOLUTION: The control program causes a computer to: memorize a plurality of game media as selection targets; when a player has specified a selection number, classify the plurality of game media memorized as the selection targets into a plurality of groups each composed of the specified selection number of media, and output first display data for selectably displaying each of the classified groups; when the player has specified a group, memorize the game media included in the specified group in association with the player and delete them from the selection targets; and when the player has re-specified a selection number, re-classify the plurality of game media memorized as the selection targets into a plurality of groups each composed of the re-specified selection number of media, and output second display data for selectably displaying each of the re-classified groups.SELECTED DRAWING: Figure 3
Inventors:
NISHIDA MASAYUKI
IGUCHI HIROTAKA
ISHII SHOTA
IGUCHI HIROTAKA
ISHII SHOTA
Application Number:
JP2017160374A
Publication Date:
June 21, 2018
Filing Date:
August 23, 2017
Export Citation:
Assignee:
GREE INC
International Classes:
A63F13/35; A63F13/533; A63F13/52; A63F13/69; A63F13/79; A63F13/80
Domestic Patent References:
JP2016016243A | 2016-02-01 | |||
JP2016189828A | 2016-11-10 | |||
JP5911994B1 | 2016-04-27 | |||
JP2014195530A | 2014-10-16 | |||
JP2016135209A | 2016-07-28 |
Foreign References:
WO2014057670A1 | 2014-04-17 |
Attorney, Agent or Firm:
Atsushi Aoki
Shinji Mitsuhashi
Tomohiro Minamiyama
Tsuyoshi Miura
Shinji Mitsuhashi
Tomohiro Minamiyama
Tsuyoshi Miura