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Title:
GAME DEVICE, AND CONTROLLING METHOD FOR GAME DEVICE
Document Type and Number:
Japanese Patent JP3712720
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To provide a game device which can easily and smoothly perform conversations between a player character and a non-player character, and a controlling method for the game device.
SOLUTION: A status display determining unit 111 of this game device is constituted in such a manner that the content of a status display indicating the presence/absence of a conversation information possession of respective non-player characters to a player is determined by determining which non-player character has conversation information to the player, and which non-player character does not have the conversation information to the player. Also, a selecting unit 112 selects a non-player character which performs the status display from among one or a plurality of non-player characters displayed on a game screen. Then, a game operation unit 100 performs a game operation for output-displaying the status display indicating the presence/absence of the conversation information possession in such a manner that when one or a plurality of non-player characters are displayed on the game screen, the status of the non-player characters can be known by the player without having a conversation.


Inventors:
Jun Toyoda
Haruko Numata
Application Number:
JP2004033562A
Publication Date:
November 02, 2005
Filing Date:
February 10, 2004
Export Citation:
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Assignee:
NAMCO LTD.
International Classes:
A63F13/45; A63F13/52; A63F13/53; A63F13/54; A63F13/577; (IPC1-7): A63F13/00
Domestic Patent References:
JP7194847A
Other References:
ログイン,日本,株式会社アスキー,1988年12月 2日,第7巻第17号通巻76号,第12~13頁,第13頁右上欄には「村人と接触しただけで会話がかわせるようになった」と記載されている。
やまざき拓,ケイブンシャの大百科別冊 スーパーファミコン必勝法スペシャル ドラゴンスレイヤー英雄伝説II,日本,株式会社剄文社,1993年 7月 6日,第1版,第15頁,第15頁中左欄には「人物と接触すると自動的に会話が始まる」と記載されている。
Attorney, Agent or Firm:
Yukio Fuse
Inoue Ichi
Mitsue Obuchi



 
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