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Title:
GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, AND PROGRAM
Document Type and Number:
Japanese Patent JP2012120565
Kind Code:
A
Abstract:

To provide a game device, a method for controlling the game device, and a program with which a player readily understand specific movement to be made by the player.

In the game device 500, a game task performed by the player is set in a game. During reproduction of a music divided into a plurality of sections having a predetermined time length, the game task displays which type of movement is made with which timing. A reproduction unit 501 reproduces the music. An acquisition unit 502 acquires the type of movement to be made by a player and timing corresponding to the type of the movement by the passage of the predetermined time length from a current time. A display unit 503 displays, on a screen: a cursor image moving on a predetermined orbit at a predetermined speed with a period of the predetermined time length; and indication marks disposed on the predetermined orbit and indicating the types of movements acquired. The indication mark is disposed on the predetermined orbit, so that the cursor image reaches a position of the indication mark with timing acquired with the type of the movement indicated by the indication mark.


Inventors:
ASAMI YUICHI
Application Number:
JP2010271346A
Publication Date:
June 28, 2012
Filing Date:
December 06, 2010
Export Citation:
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Assignee:
KONAMI DIGITAL ENTERTAINMENT
International Classes:
A63F13/54; A63F13/44; A63F13/55; A63F13/814
Domestic Patent References:
JP2001321564A2001-11-20
JP2001246154A2001-09-11
Attorney, Agent or Firm:
Yuichiro Ishii