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Patent Searching and Data


Title:
GAME DEVICE, METHOD OF PLAYING THE GAME AND DATA MEMORY MEDIUM
Document Type and Number:
Japanese Patent JP2000093654
Kind Code:
A
Abstract:

To display 3D image data more realistically.

A CPU 101 of this game device selects object data positioned in the visual field set based on the position of a player's visual point among the object data stored in the main memory 104. The selected object data are converted in perspective to the image data to be a projected image on the visual screen. Then the CPU 101 Z-sorts the converted image data, and extracts the data which are more than a prescribed distance away from the position of the visual point among the Z-sorted image data to produce translucent dummy polygons with a translucent image shifted by a few dots as a texture. The GPU 109 draws an unclear and dim image based on the image data including the translucent dummy polygons produced by the CPU 101.


Inventors:
YAJIMA TOSHIAKI
Application Number:
JP27122298A
Publication Date:
April 04, 2000
Filing Date:
September 25, 1998
Export Citation:
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Assignee:
SQUARE CO LTD
International Classes:
A63F13/95; A63F13/52; A63F13/56; A63F13/822; (IPC1-7): A63F13/00
Attorney, Agent or Firm:
Kimura Mitsuru (1 person outside)