To increase the amusement of a game by changing the selected probability of each item on a selection screen based on the capacity value of a character, the progress state of the game and the play contents of the game to influence the subsequent progress and contents of the game.
The selection screen including multiple kinds of items for the player to select is displayed (S17). The selection screen is a roulette, for instance, and the display proportion of each item is set based on the cheering voltage of virtual spectators reflecting the capacity value of the character, the progress state of the game and the play contents. The kinds of games, rules, events, and the like are displayed as the items. The roulette is rotated (S19) and stopped in response to the player's operation (S21, S23). One item specified at the stop of the roulette is determined (S25), and game processing according to the item is performed (S29, S35, S39).
TAMURA HIROAKI
TAKEUCHI YASUTAKA