Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE FOR AUTOMATIC GAME APPARATUS
Document Type and Number:
Japanese Patent JPS6415081
Kind Code:
A
Abstract:
PURPOSE: To provide a game machine for an automatic game system which enables a player to see the amount of compensation through a separate window showing the compensation numerically when prize balls are put out, generates a constant characteristic for giving the compensation after the balls are dropped onto a receiption tray, and increase the interest in the game further. CONSTITUTION: When a machine is started, a series of pictures are appeared on windows 10 in the same manner. A winning set is formed where combinations are programmed in a pannel 3 at a front upper part. By pushing a button 11 corresponding to one of the windows 10 whose picture can be changed to form a winning pattern, a series of transfer to arbitral one of the windows 10 from a separate window 9 can be made. In the case of unsuccess, a final winning opportunity is obtained by continuing an auxiliary game only by pushing a button(s) 6 by the aid of lent money indicated in a separate window 8, and the result is shown in one of the windows 10. Drawing a lot can be made by pushing the button(s) 6 and rotating a rotary drum 2. At this time, a player can take the compensation indicated on a ball shown in the window 9 showing the chance of taking the ball out from the rotary drum 2 in the auxiliary game.

Inventors:
FURANSHISUKO BENIITO RIBUERO
Application Number:
JP7488788A
Publication Date:
January 19, 1989
Filing Date:
March 30, 1988
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
REKURIATEIBOSU FURANKO SA
International Classes:
G07C15/00; A63F5/02; G07F17/32; G07F17/34; (IPC1-7): A63F5/02
Attorney, Agent or Firm:
Kiyotaka Sasaki (3 outside)