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Title:
GAME MACHINE, DISCRIMINATION INFORMATION IMAGE STOPPING METHOD FOR THE SAME, STORAGE MEDIUM, AND SERVER
Document Type and Number:
Japanese Patent JP2003126465
Kind Code:
A
Abstract:

To provide a game machine capable of deciding win and loss of a variable display game on the basis of skill of a player at a ready-to-win state, and to provide a discrimination information image stopping method for the game machine, a storage medium and a server.

Before starting a variation display of several groups of discrimination information image, combinations of the discrimination information images are previously decided, and when a combination of the same discrimination information images is a combination to be transferred to a big winning game condition, a plurality of groups of the discrimination information images are displayed standstill with a combination to form the ready-to-state, and thereafter, when a ball enters the predetermined winning hole provided in a game board, the discrimination information image of the group of the discrimination information images displayed in motion to the last is made standstill, and all of the discrimination information images are displayed standstill.


Inventors:
TOMOCHIKA HIROSHI
Application Number:
JP2001331728A
Publication Date:
May 07, 2003
Filing Date:
October 29, 2001
Export Citation:
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Assignee:
ARUZE CORP
International Classes:
A63F13/33; A63F7/02; A63F13/35; A63F13/52; (IPC1-7): A63F7/02; A63F13/00; A63F13/12
Attorney, Agent or Firm:
Kenichiro Matsuo (1 outside)