To provide a game machine that can reduce significantly the kinds of conversing character patterns corresponding to each character, and can generate screens that can perform sufficiently game dramatization including emotional expressions and other conditions of said character during the conversation of the character.
In this game machine characters converse with each other. The game machine include a conversation control section 110 that opens a character window where conversing characters appear in conversational scenes on a game screen and makes conversing character converse and a window control section 120 that controls the display condition of the window on the game screen so that the conditions of the conversing characters may be expressed.
NOGUCHI SHINJI
ISHIMURA HIROSHI
SAIDA EIICHI