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Title:
GAME MACHINE, PRODUCTION EXPRESSING METHOD FOR GAME MACHINE, RECORDING MEDIUM, AND SERVER
Document Type and Number:
Japanese Patent JP2002336488
Kind Code:
A
Abstract:

To provide a game machine, a production expressing method for the game machine, a recording medium and a server wherein the approaching of a moment to determine the result of a game can be directly and clearly impressed to a game player at the variation starting time for variable patterns, a monotonous feeling or a boring feeling or the like are prevented from being felt by the game player, and an expectation for a big win can be increased to maintain the interest to the game, and also, when the game becomes the big win, the feeling of accomplishment or the feeling of achievement can be increased, and the amusement can be drastically increased.

For respective identification information image groups of the plurality of the identification information image groups, certain identification information images being stop-displayed are moved on approximately the same track under an approximately synchronized state for each other. In addition, the identification information images are returned to the original locations at approximately the same time. Then, the variable display is performed in such a manner that the variations may be started after those movements.


Inventors:
KAMIO TOMOKAZU
Application Number:
JP2001147085A
Publication Date:
November 26, 2002
Filing Date:
May 16, 2001
Export Citation:
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Assignee:
ARUZE CORP
SNK CORP
International Classes:
A63F7/02; (IPC1-7): A63F7/02
Attorney, Agent or Firm:
Kenichiro Matsuo (1 outside)