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Patent Searching and Data


Title:
GAME MACHINE AND SIMULATION PROGRAM
Document Type and Number:
Japanese Patent JP2006341033
Kind Code:
A
Abstract:

To provide a game machine and a simulation program capable of keeping a game long after a big winning game state is ended and preventing the lowering of the working rate of the game machine.

A Pachinko game machine selects a prescribed image object on the basis of operation signals detected corresponding to an operation. The Pachinko game machine decides the display form of an image to be displayed at a liquid crystal display device in the big winning game state and the display form of the image to be displayed at the liquid crystal display device after the big winning game state is ended on the basis of the selected image object.


Inventors:
SASAKI HIROKATSU
Application Number:
JP2005189056A
Publication Date:
December 21, 2006
Filing Date:
June 28, 2005
Export Citation:
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Assignee:
ARUZE CORP
International Classes:
A63F7/02; A63F13/35; A63F13/45
Domestic Patent References:
JP2004305350A2004-11-04
JP2004350997A2004-12-16
JP2004305312A2004-11-04
JP2004065682A2004-03-04
JPH1099497A1998-04-21
JP2004121509A2004-04-22
JP2005065905A2005-03-17
Attorney, Agent or Firm:
Kenichiro Matsuo