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Title:
GAME MACHINE AND SIMULATION PROGRAM
Document Type and Number:
Japanese Patent JP2008073295
Kind Code:
A
Abstract:

To provide a game machine, allowing a game player to change a pattern display area while operative connection with a game is taken into consideration.

A pattern display area deciding part decides the arrangement position and change size of the pattern display area according to the input change designation for the pattern display area and execution designation for reach (ready-to-win condition) presentation. When the change designation for the pattern display area is input by the game player, the pattern display area 119 preset to a customized value is displayed on a presentation display device 107 (See Fig.14(b)). When the reach presentation is started, it returns to the pattern display area 119 set to a default value (See Fig.14(c)).


Inventors:
NISHIYAMA SAKAE
SUGAWARA MASARU
Application Number:
JP2006257048A
Publication Date:
April 03, 2008
Filing Date:
September 22, 2006
Export Citation:
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Assignee:
SAMY KK
International Classes:
A63F7/02
Attorney, Agent or Firm:
Yoshiyuki Inaba
Shinji Oga
Toshifumi Onuki



 
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