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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2007325887
Kind Code:
A
Abstract:

To provide a game machine capable of preventing a game from becoming monotonous.

In a slot machine 10, when a start lever 71 provided on the almost center left part of a front surface door 12 is operated, drawing relating to the winning and losing of a winning combination is performed and reels 42L, 42M and 42R visible through display windows 31L, 31M and 31R start to rotate. Thereafter, when stop switches 72-74 are operated, the corresponding reels 42L, 42M and 42R are stopped. In this case, in the case of winning a special winning combination, it is defined that the winning of the special winning combination is established and tokens are put out when the combination of special winning combination patterns is stopped on a preset effective line, and it is defined that RT winning is established and a game state is shifted to an RT game when the combination of "eggplant" patterns is stopped on the effective line. However, in order to establish the RT winning, it is needed to get the correct pressing order of the stop switches 72-74.

COPYRIGHT: (C)2008,JPO&INPIT


Inventors:
ISHIDA YUJI
TOYAMA MITSUAKI
NASU TAKASHI
Application Number:
JP2006181807A
Publication Date:
December 20, 2007
Filing Date:
June 30, 2006
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2003310861A2003-11-05
JP2004180893A2004-07-02
JP2005199050A2005-07-28
JP2003135653A2003-05-13
JP2003038726A2003-02-12
JP2003320081A2003-11-11
Attorney, Agent or Firm:
Tsuyoshi Yamada



 
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