To provide a Pachinko game machine capable of changing a game property according to the execution/non-execution of a notification and by a technical intervention of shooting a game ball or stopping the shooting by a player according to the notification.
The Pachinko game machine has an attacker-type special variable winning device 8 and a substantially same attacker-type specific variable winning device 85. The specific variable winning device 85 has a specific area in its inside and, when a game ball passes through the specific area, produces a specific big win game state where the special variable winning device 8 is repeatedly opened/closed. The specific variable winning device 85 is opened by the production of a time-shortening minor win and a non-time-shortening minor win. When the ball enters the specific variable winning device 85 opened by the time-shortening minor win and passes through the specific area, this game machine becomes a time-shortening state after the specific big win game state. Whether producing the time-shortening minor win or the non-time-shortening minor win may be notified of in some cases and when the non-time-shortening minor win is notified of, the player can prevent the production of the specific big win state without time-shortening state by stopping the shooting of the game ball.
KAJIWARA KAZUHIRO
KATO FUSAYUKI
NAKANISHI KENJI
ASANUMA KOJI
JP2008029550A | 2008-02-14 | |||
JP2005296451A | 2005-10-27 | |||
JP2004173981A | 2004-06-24 |