To provide a game machine which can evoke willingness to view special display performance while maintaining scarcity of the special display performance.
In the Pachinko game machine 10, a special performance selecting value which is a performance selecting value to select special "notice-performance mode data 5" and a usual-performance-selecting-value group which is a performance-selecting-value group to select usual "notice-performance mode data 1-4" are established. A variable value according to the game situation is added to a random performance selecting value A which is an obtained value of a counter for performance selection (label-TRND-E), so that a correction is made to approximate the special-performance selecting value and the advance-notice performance mode data is selected based on the performance selecting value B after the correction.
KONDO KENGO
JP2004223185A | 2004-08-12 | |||
JP2000070477A | 2000-03-07 |
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