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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2012254365
Kind Code:
A
Abstract:

To provide a game machine capable of solving problems in conventional arts for dealing with a magnet-aided wrongdoing, thereby preventing such a conduct and leaving traces of the wrongdoing behind.

A locking portion 56b, which is capable of appearing frequently in a turning range of link members 49a, 49b that cause a movable wing piece 43 to turn, is disposed below the link members 49a, 49b. The locking portion 56b is provided on a free end portion of a magnetic material portion 56a that turns in the rotational direction of an axis 56c. When the magnet for committing the wrongdoing comes near from the front of the game machine, the turning of the magnetic material portion 56a that is attracted by the magnet for the wrongdoing enables the locking portion 56b to come below the link members 49a, 49b. As a result, the locking portion 56b abuts the link members 49a, 49b to enable mechanical lock of the turning of the link members 49a, 49b caused by the magnet for the wrongdoing and retention of the engagement state of the locking portion 56b with the link members 49a, 49b.


Inventors:
NAKANO FUMIO
Application Number:
JP2012219953A
Publication Date:
December 27, 2012
Filing Date:
October 02, 2012
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F7/02
Domestic Patent References:
JPH0574586U1993-10-12
JP2006075377A2006-03-23
JPH0570582U1993-09-24
Attorney, Agent or Firm:
Takeo Noguchi
Katsutoshi Shiozawa
Hitoshi Kobayashi



 
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