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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2013042899
Kind Code:
A
Abstract:

To provide a game machine with a limiter function, configured to increase the fun of a game by maintaining the motivation of a player to play a game.

When a jackpot is won in a normal game state, the game enters a state 1 (high probability/time-saving mode, a high probability count 128, a time-saving count 20). When a jackpot is won in the state 1 (during the time/saving mode), the game enters a state 2 (high probability and time/saving mode, a high probability count 128, a time/saving count 128), and thereafter when a jackpot is won in the state 2, the state 2 continues until reaching a limiter count. When the limiter count is reached in the state 2, the game enters a state 3 (low probability and time/saving mode, a time/saving count 100), and when a jackpot is won in the state 3, the game enters the state 2 again, and a continuous winning state is looped.


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Inventors:
SONODA TOSHIAKI
Application Number:
JP2011182133A
Publication Date:
March 04, 2013
Filing Date:
August 24, 2011
Export Citation:
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Assignee:
HEIWA CORP
International Classes:
A63F7/02
Domestic Patent References:
JP2010213999A2010-09-30
JP2011098122A2011-05-19
Attorney, Agent or Firm:
Aomi patent office