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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2013144033
Kind Code:
A
Abstract:

To acquire and collect difficulties in transmission in a game machine, and to feed-back information for product improvement to a development process.

A game machine comprises: a main substrate for executing control related to a game including internal lottery processing; a sub-substrate for executing processing related to a prescribed performance by receiving a command from the main substrate; a device for executing the performance; a peripheral substrate for controlling the device on the basis of the command from the sub-substrate; a difficulties-in-transmission detection part for detecting at least one of a difficulties in transmission between the sub-substrate and the peripheral substrate and a difficulties in transmission between the main substrate and the sub-substrate; a difficulty storage part for storing the difficulties in transmission detected by the difficulties-in-transmission detection part; and an output means connected to the difficulty storage part. The difficulty storage part holds a storage content even at powering-off.


Inventors:
HARUYOSHI TATSUNORI
Application Number:
JP2012005715A
Publication Date:
July 25, 2013
Filing Date:
January 14, 2012
Export Citation:
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Assignee:
OLYMPIA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2011234872A2011-11-24
JP2004202070A2004-07-22
JP2006158532A2006-06-22
JP2000225246A2000-08-15
JP2011118932A2011-06-16
JP2011015852A2011-01-27
JP2011234872A2011-11-24
Attorney, Agent or Firm:
Kenichi Oki



 
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