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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2013202233
Kind Code:
A
Abstract:

To provide a game machine capable of changing an execution mode of a game performance while suppressing an amount of performance data.

In an element frequency determination process for respective performance elements constituting a specific performance, when either one performance number candidate of performance elements of processing objects is defined as the performance number of performance elements of processing objects, a performance control means 180 executes a pattern number acquiring process for acquiring the pattern number of the performance number candidates that can be determined as the performance number of respective unset performance elements, for respective performance number candidates of the performance element of the processing object, and determines either one performance number candidate as the performance number of the performance elements of processing objects at a selection rate according to the pattern number acquired for respective performance number candidates of the performance element of the processing object.


Inventors:
TANAKA RYOHEI
IGAWA TAKUSHI
KURUME GO
KOBAYASHI AKIHIRO
SATO YOSHIHIKO
AIBA YUSUKE
SAKATA MASAFUMI
Application Number:
JP2012075382A
Publication Date:
October 07, 2013
Filing Date:
March 29, 2012
Export Citation:
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Assignee:
OLYMPIA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2007111177A2007-05-10
JP2006075278A2006-03-23
Attorney, Agent or Firm:
Hiroaki Hara
Kenichi Takeuchi



 
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