Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2013244143
Kind Code:
A
Abstract:

To solve the problem that high-quality performance is not available when a CPU having a low processing capacity is used.

A game machine includes a memory means that stores one or more image data, a main control means for performing overall control, one or more performance means for performing a predetermined performance, a reception means for receiving a signal in accordance with an operating condition of an operation means, and a sub-control means for performing performance control. The sub-control means includes a first means that determines a performance pattern based on a command, etc. and specifies image data to be read out and a second means that reads out the specified image data from the memory means. When the first means determines a performance pattern that includes a specific performance capable of effectively receiving a command or signal, it instructs the second means to read out part or all of the image data corresponding to the specific performance up to a predetermined timing to display the image data. Owing to this structure, high-quality performance is available in the game machine.


Inventors:
SAKAI RYOTA
Application Number:
JP2012119306A
Publication Date:
December 09, 2013
Filing Date:
May 25, 2012
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
FUJISHOJI CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2010137019A2010-06-24
JP2011036545A2011-02-24
JP2011172816A2011-09-08
JP2013009741A2013-01-17
Attorney, Agent or Firm:
Hidekazu Tanikawa



 
Previous Patent: LIGHT-EMITTING LEVER DEVICE

Next Patent: GAME MACHINE