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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014061172
Kind Code:
A
Abstract:

To provide a game machine improving taste by executing behavior close to behavior from internally winning a special symbol combination to getting a win, even when starting an advantageous state different from a bonus game state.

The game machine includes a game state setup part GS that sets any game state of a reference game state (RT1), a first game state (RT2) having a replay game probability higher than that of the reference game state, a second game state (RT3) having a replay game probability more than the first game state, a third game state (RT4) having a replay game probability lower than the first game state and the second game state and having a high probability of a failure, and a fourth game state (RT5) having a replay game probability more than the third game state. When a first notification game is started during staying in the first game state (RT2), the notification performance is executed to go through the second game state (RT3) and the third game state (RT4) and retain the fourth game state (RT5).


Inventors:
HAZAMA TOSHIBUMI
Application Number:
JP2012208613A
Publication Date:
April 10, 2014
Filing Date:
September 21, 2012
Export Citation:
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Assignee:
KPE INC
International Classes:
A63F5/04
Attorney, Agent or Firm:
Haruka International Patent Office