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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014064832
Kind Code:
A
Abstract:

To provide a game machine, even if communications between control parts are one-way, capable of relating performances executed by the respective control parts and executing the performances without a feeling of strangeness.

When a player internally wins a pressing order bell 2-2 while a game state in a sub side is a mode B1, the game machine executes a notification (a navigation that a main performance 2 is executable) relating to a stop operation that makes the main performance 2 executable and, when the player executes the stop operation according to the notification, executes the main performance 2 that executes a reel action after an operation of a start lever in or after a next game of the game. Alternatively, when the player internally wins the pressing order bell 2-2 while a mode performance B2 that should not be executed concurrently with the main performance 2 is executed in the mode B2, the game machine executes a notification (a navigation that the main performance 2 is inexecutable) relating to a stop operation that makes the main performance 2 inexecutable and, when the player executes the stop operation according to the notification, does not execute the main performance 2 after the operation of the start lever in and after the next game of the game.


Inventors:
SHIMOHIRA TSUYOSHI
Application Number:
JP2012213571A
Publication Date:
April 17, 2014
Filing Date:
September 27, 2012
Export Citation:
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Assignee:
DAITO GIKEN KK
International Classes:
A63F5/04
Domestic Patent References:
JP2012130532A2012-07-12
JP2012175989A2012-09-13
JP2010233818A2010-10-21
Attorney, Agent or Firm:
Kikuchi Yasuhiro