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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014097185
Kind Code:
A
Abstract:

To reduce an incongruity sense of a performance.

By varying a reproduction speed of a video in a post-ready-to-win performance A or a post-ready-to-win performance B according to an execution time of a pre-ready-to-win performance, a game machine adjusts a total time of the execution time such that the total time accords with one variable display time corresponding to a variation pattern. When varying the reproduction speed of the video in the post-ready-to-win performance A, one voice previously associated to each group to which a plurality of reproduction speeds belong is selected and outputted as voice that is lines of a character in a selection lines performance. Video data corresponding to a slowest reproduction speed is prestored in a video data memory, and when varying the reproduction speed of the video, the game machine reproduces the video based on the video data at high speed. When the execution time of the pre-ready-to-win performance is a prescribed time or greater, the game machine changes reproduction content of the video in the post-ready-to-win performance B or changes contents (wording) of the lines in a fixed lines performance to execute a special performance having different performance content.


Inventors:
OGURA TOSHIO
TANI MASAHITO
Application Number:
JP2012250445A
Publication Date:
May 29, 2014
Filing Date:
November 14, 2012
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2004141293A2004-05-20
JP2007313062A2007-12-06
JP2009273813A2009-11-26
JP2000334084A2000-12-05
JP2012187179A2012-10-04
JP2004057359A2004-02-26
Attorney, Agent or Firm:
Kimura Mitsuru
Amamiya Yasuhito
Kei Sakurada
Kazuyuki Sugimoto
Suzuki Hiromasa



 
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