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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014158863
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine that prevents the occurrence of a phenomenon that a bonus symbol is displayed again during a bonus state, and thereby eliminates a sense of distrust against the game machine.SOLUTION: A game machine controls to shift to an RT5 game state capable of shifting to an RT4 game state, when symbol combinations corresponding to the lower stage replays 1-4 (e.g., "bell 1- blank 1-bell 1") are displayed, in the case where lower stage replays 1-4 (CZ shift replay) are decided as internal winning combinations in an RT4 game state and a stop operation different from the information of the notified stop operation is performed. Then, the information of the stop operation is notified when an in-BB replay or the like is determined as the internal winning combination in the RT5 game state, and when the stop operation is performed according to the information of the stop operation, the combination of the symbol which does not contain a bonus symbol (e.g., "replay 1- bell 1- bell 1") is displayed as the combination of the symbol corresponding to the in-BB replay or the like, and it controls to shift to the RT4 game state.

Inventors:
KAMATA YOSUKE
HIROTA KAORU
Application Number:
JP2014043922A
Publication Date:
September 04, 2014
Filing Date:
March 06, 2014
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2012016536A2012-01-26
JP2013248058A2013-12-12
JP2012016536A2012-01-26
Attorney, Agent or Firm:
Hiroaki Sakai



 
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