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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014161641
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine that broadens game amusement by creating a new game state.SOLUTION: Conventionally, when a player wins a CBB combination, a combination with a corresponding design is surely stopped and displayed regardless of the operation timing of a stop switch. Therefore, a first winning probability state is a potential game state in which a player is not allowed to play. However, a third RT state resulting from shift by a setting change operation in a first winning probability state is brought to an overt game state in which a player is allowed to play. In this third RT state, the winning probability of a special replay A is high and a CBB flag is not established. Therefore, winning of a special replay A and stop display for its corresponding pattern enable easy shift to a second RT state advantageous to a player. Therefore, a new third RT state that enables easy shift to a second RT state can be created.

Inventors:
KIKUCHI TAKAYUKI
Application Number:
JP2013037572A
Publication Date:
September 08, 2014
Filing Date:
February 27, 2013
Export Citation:
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Assignee:
OLYMPIA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2010022603A2010-02-04
JP2010264012A2010-11-25
JP2007029468A2007-02-08
JP2010240073A2010-10-28
JP2009285010A2009-12-10
Attorney, Agent or Firm:
Hiromichi Kuroda