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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014223536
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of always efficiently performing fraudulence finding work utilizing an electronic tag.SOLUTION: In a main control device 271 for controlling the progress of a game in a Pachinko machine, and in a put-out control device 311 for controlling put-out of game balls, IC tags 303 and 320a are mounted. ID information is stored in the IC tags 303 and 320a, and the ID information is transmitted as response waves by receiving the radio waves of a predetermined frequency in the IC tags 303 and 320a. In this case, reader devices 531 and 561 for reading the ID information are provided corresponding to each of the IC tags 303 and 320a. Then, the main reader device 531 for reading the ID information from the main side IC tag 303 is mounted on the put-out control device 311, and the reader device 561 for the put-out for reading the ID information from the put-out side IC tag 320a is mounted on the main control device 271.

Inventors:
HOYA MAKOTO
Application Number:
JP2014152838A
Publication Date:
December 04, 2014
Filing Date:
July 28, 2014
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2004344242A2004-12-09
JP2004081486A2004-03-18
Attorney, Agent or Firm:
Yamada Strength



 
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