Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015062710
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine that is able to improve the degree of attention to a game during a specific control state.SOLUTION: In an MPU 62 of a main controller 60, lottery for deciding winning or losing is carried out on the basis that a game ball is captured into an upper operation pocket or lower operation pocket provided in a game area. If a predetermined lottery result is acquired in this lottery, a game state is shifted to an opening/closing execution mode, which enables a ball to be captured into a variable winning device provided in the game area. In this case, a plurality of game state shift aspects are set by making a plurality of types of element different, which are a game state after the opening/closing execution mode and aspects during the opening/closing execution mode. In opening/closing execution modes in which a round game is executed, the upper limited numbers of times for the round game are set to be identical. Between the opening/closing execution modes that have the same upper limited number of times, the numbers of game balls expected to be obtained during the opening/closing mode differ.
More Like This:
JP4726979 | Game machine |
JP5854428 | Bullet game machine |
JP2004194763 | GAME MACHINE |
Inventors:
FUKUMOTO NOBUAKI
Application Number:
JP2014244597A
Publication Date:
April 09, 2015
Filing Date:
December 03, 2014
Export Citation:
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2008229327A | 2008-10-02 | |||
JP2006061313A | 2006-03-09 | |||
JP2005021267A | 2005-01-27 |
Attorney, Agent or Firm:
Satoru Ando