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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015073587
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine and the like having cases of executing an instruction of operation order for winning a depressing order minor winning combination only of a first stop, and of executing the instruction of the first stop and a second stop.SOLUTION: A depressing order watermelon 2 denotes a winning combination with which the game machine, when operation order of stop button parts (depressing order of the stop button parts) is correct, allows a player to constantly win a watermelon minor winning combination, however, when the operation order is wrong, may allow the player to win a bell minor winning combination or may display a missed outcome. As for an AT (Assist Time) minor winning combination 2, when only a first stop operation is correct, regardless of the order of the second and third stop operations, the game machine allows the player to win the watermelon winning combination similar to the case of the depressing order watermelon. When the player wins a depressing order watermelon or the depressing watermelon 2, there are cases where the game machine executes an instruction of the operation order of just a first reel and the second reel (further, a third stop), and where the game machine executes an instruction of only the first reel. In any case, the game machine allows the player to win the watermelon minor winning combination.

Inventors:
YOSHIMURA MASANAO
Application Number:
JP2013209885A
Publication Date:
April 20, 2015
Filing Date:
October 07, 2013
Export Citation:
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Assignee:
NET CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2013051983A2013-03-21
JP2010252916A2010-11-11
JP2013192915A2013-09-30