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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015096234
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine for preventing a player from being perplexed or the feeling unnaturalness during a game even when patterns to be identification information increase.SOLUTION: The game machine includes pattern display means having a pattern display area for performing a variable display and a stop display of a pattern on the basis of the establishment of a predetermined start condition, special game state shifting means for shifting to a special game state advantageous to the player on the basis of the stop display of a pattern in a specific stop display mode in the pattern display area, pattern number change determination means for determining whether to change the number of patterns between before a special game state shift and after a special game state end by the special game state shifting means, and pattern number changing means for changing the number of patterns when the pattern number change determination means determines the change of the number of patterns. The pattern number changing means changes the number of patterns such that a display mode of patterns subjected to a stop display in the pattern display area becomes a specific stop display mode between before the special game state shift and after the special game state end.

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Inventors:
MATSUMOTO YOSHIO
Application Number:
JP2015013199A
Publication Date:
May 21, 2015
Filing Date:
January 27, 2015
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F7/02
Domestic Patent References:
JP2004344567A2004-12-09
JP2008237776A2008-10-09
JP2000157680A2000-06-13
JP2003019294A2003-01-21
JPH10151247A1998-06-09
Attorney, Agent or Firm:
Tas Meister International Patent Office