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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015131232
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine preventing a player from getting tired even in a performance other than a specific performance.SOLUTION: A sub-CPU 412 performs control for executing one of a plurality of first specific performances, based on clocking of predetermined time by an RTC device 426. In a shift to a Bonus state, the sub-CPU 412 performs control for executing a second specific performance relating to the first specific performance and differing from the first specific performance, based on the first specific performance currently determined.

Inventors:
MORIMOTO MAKOTO
KANIE KOGORO
NADAHARA TAKU
SASE HIROHISA
Application Number:
JP2015089368A
Publication Date:
July 23, 2015
Filing Date:
April 24, 2015
Export Citation:
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Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP5739938B22015-06-24
JP2011092380A2011-05-12
JP2008188296A2008-08-21
JP2008206611A2008-09-11
JP2003102905A2003-04-08
JP2008132246A2008-06-12
JP2004024557A2004-01-29
JP2008136749A2008-06-19
JP2008295755A2008-12-11
JP2006197955A2006-08-03
JP2006197956A2006-08-03
Attorney, Agent or Firm:
Ebisu International Patent Office



 
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