Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015131232
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine preventing a player from getting tired even in a performance other than a specific performance.SOLUTION: A sub-CPU 412 performs control for executing one of a plurality of first specific performances, based on clocking of predetermined time by an RTC device 426. In a shift to a Bonus state, the sub-CPU 412 performs control for executing a second specific performance relating to the first specific performance and differing from the first specific performance, based on the first specific performance currently determined.
Inventors:
MORIMOTO MAKOTO
KANIE KOGORO
NADAHARA TAKU
SASE HIROHISA
KANIE KOGORO
NADAHARA TAKU
SASE HIROHISA
Application Number:
JP2015089368A
Publication Date:
July 23, 2015
Filing Date:
April 24, 2015
Export Citation:
Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP5739938B2 | 2015-06-24 | |||
JP2011092380A | 2011-05-12 | |||
JP2008188296A | 2008-08-21 | |||
JP2008206611A | 2008-09-11 | |||
JP2003102905A | 2003-04-08 | |||
JP2008132246A | 2008-06-12 | |||
JP2004024557A | 2004-01-29 | |||
JP2008136749A | 2008-06-19 | |||
JP2008295755A | 2008-12-11 | |||
JP2006197955A | 2006-08-03 | |||
JP2006197956A | 2006-08-03 |
Attorney, Agent or Firm:
Ebisu International Patent Office