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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015164701
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which can prevent the number of rights reserved and stored from being misidentified by a player when there is a possibility that a movable body is superposed on at least part of a reservation display area at the time when the movable body moves.SOLUTION: When executing a moving performance of moving shutters 38H, 38L disposed on the front surface of an image display device 5 from stored positions at which they are withdrawn to the upper and lower parts of a display screen to a front surface position at which they are overlapped on a first holding storage number display area 5D and a second holding storage number display area 5U, from the start of the variable display of decorative symbols to the establishment of a predetermined ready-to-win state at the image display device 5, a CPU 120 for performance control erases holding specifying information being displayed in the first holding storage number display area 5D and the second holding storage number display area 5U, and inhibits the display of the holding specifying information based on a new start winning.

Inventors:
OGURA TOSHIO
Application Number:
JP2015129141A
Publication Date:
September 17, 2015
Filing Date:
June 26, 2015
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP5777038B22015-09-09
JP2003325858A2003-11-18
JP4059170B22008-03-12
JP2009153883A2009-07-16
Attorney, Agent or Firm:
Kazuo Shigenobu
Ryoichi Mizobuchi
Taeko Katata



 
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