Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015202177
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine, or the like preventing occurrence of a feeling of incongruity in a prize winning display mode and an operation method of a replay winning combination in a normal game and an AT game by increasing the number of net increase tokens per game.SOLUTION: When a bell replay is won during a normal game, a bell pattern (small winning combination specification identification information) is displayed on a display window in a straight line. When a pressing order bell is won during an AT, the bell pattern (small winning combination specification identification information) is displayed on the display window in a straight line when operation is performed in a reported order, and a game medium can be acquired without fail. A sub-control part 160 reports an operation order of left 1st or right 1st when a normal replay 1 or a normal replay 2 is internally won. Contrarily, when a bell replay 1 or a bell replay 2 is internally won, the sub-control part 160 reports an operation order of right left middle or right middle left. Thus, when one of the replay winning combinations is internally won to receive a prize during AT, a replay pattern (replay winning combination specification identification information) is displayed in a straight line, and the bell pattern is not displayed in a straight line.
Inventors:
MUKAI AKIHITO
OBATA HIROYUKI
IWAMOTO SHINGO
SASAKI NAOSUKE
ONIZUKA YOSUKE
SUDA TOSHIMITSU
YASUKAWA YOHEI
YOSHIMURA MASANAO
HAMADA HIROSHI
OBATA HIROYUKI
IWAMOTO SHINGO
SASAKI NAOSUKE
ONIZUKA YOSUKE
SUDA TOSHIMITSU
YASUKAWA YOHEI
YOSHIMURA MASANAO
HAMADA HIROSHI
Application Number:
JP2014082528A
Publication Date:
November 16, 2015
Filing Date:
April 14, 2014
Export Citation:
Assignee:
NET CORP
International Classes:
A63F5/04