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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016019913
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of favorably achieving improvement in attention degree of a game.SOLUTION: In an MPU 92 of a main control device 71, a winning/losing lottery is performed on the basis of an entrance of a game ball into an upper operation port or a lower operation port provided in a game area, and when a prescribed lottery result occurs in the winning/losing lottery, a game state is shifted to an opening/closing performance mode which enables ball entrance into a variable prize winning device provided in the game area. Further, two or more kinds of forms are set in the opening/closing performance mode, and two or more kinds of shifting forms of the game state after the opening/closing performance mode are set as well. In this case, external output through an external terminal board 81 is delayed in accordance with the kind of the opening/closing performance mode and the shifting mode thereafter.SELECTED DRAWING: Figure 7

Inventors:
KISHIMOTO SHINJI
Application Number:
JP2015199004A
Publication Date:
February 04, 2016
Filing Date:
October 07, 2015
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2009011653A2009-01-22
JP5822002B22015-11-24
Attorney, Agent or Firm:
Satoru Ando



 
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