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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016055005
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of favorably exerting attention-degree-improvement effects on a game using symbol display means.SOLUTION: A Pachinko board 80 of a Pachinko machine includes: operation holes 83a and 83b in which game balls flowing down a game area PE can enter; a symbol display device 94 variably displaying symbols on a display screen 94a on the basis of ball entry in the operation holes 83a and 83b; and an opening/closing device 96 disposed on a front side of the display screen 94a. The opening/closing device 96 includes a movable body 97 that can move to a closed position overlapped with the display screen 94a in front view of the game machine, and an open position where the overlap with the display screen 94a is suppressed. The movable body 97 is provided with transparency, so that the display screen 94a is visible through the movable body 97. The movable body 97 includes a transparent plate and a sheet material subjected to a non-glare treatment. When a special display is executed on the display screen 94a, the movable body 97 is disposed at the closed position so as to regulate reflection onto the display screen 94a.SELECTED DRAWING: Figure 6

Inventors:
NAKAMURA TAKIKO
Application Number:
JP2014185009A
Publication Date:
April 21, 2016
Filing Date:
September 11, 2014
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2009125300A2009-06-11
JP2014046162A2014-03-17
JP2014004052A2014-01-16
JP2015024022A2015-02-05
JP2009142570A2009-07-02
JP2007125054A2007-05-24
Attorney, Agent or Firm:
Tsuyoshi Yamada