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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016083139
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To prevent movable bodies from coming into contact with each other when operation ranges of the plurality of movable bodies are overlapping with each other.SOLUTION: The game machine includes: a first and a second screens capable of operating between first positions different for respective screens and a second position; driving means for driving the first and the second screens; and detection means for performing a detection as to whether the fist screen is present at the first position, a detection as to whether the first screen is present at the second position, and a detection as to whether the second screen is present at the first position. The driving means, according to a driving order corresponding to detection results of the detection means, returns the first and the second screens to initial positions.SELECTED DRAWING: Figure 72

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Inventors:
UEHARA AKIHIKO
Application Number:
JP2014217773A
Publication Date:
May 19, 2016
Filing Date:
October 24, 2014
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2003325731A2003-11-18
JP2009056287A2009-03-19
JP2001353253A2001-12-25
JP2010220699A2010-10-07
JP2010119549A2010-06-03
JP2014073327A2014-04-24
JP2005102802A2005-04-21
JP2007229072A2007-09-13
JP2011188909A2011-09-29
JP2016067649A2016-05-09
Attorney, Agent or Firm:
Tas Meister International Patent Office



 
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