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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016083449
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To arouse a player's interest in a continuous display of a specific symbol combination without causing timing lag between a performance by a reel action during a game lock and a performance by a liquid crystal and lamps.SOLUTION: When starting an invalid period and each time reel rotation means starts to rotate reels related to a prescribed performance, command transmission means transmits a command including information related to rotation control of the reels to command reception means. When the command reception means receives the command transmitted at the start of the invalid period, performance execution means starts the performance on the basis of the information included in the command, and, in a case where the command reception means receives the command that is transmitted when the reel rotation means starts the rotation of the reels related to the prescribed performance, the command transmission means changes over the performance on the basis of the information included in the command.SELECTED DRAWING: Figure 11

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Inventors:
IRIMAJIRI HIROSHI
FURUKAWA CHIE
KOBAYASHI SATOSHI
KIKUCHI NAOTO
Application Number:
JP2016009877A
Publication Date:
May 19, 2016
Filing Date:
January 21, 2016
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2005040230A2005-02-17
JP5554793B22014-07-23
JP5837142B22015-12-24
JP2010099328A2010-05-06
JP2008029530A2008-02-14
JP2010035891A2010-02-18
JP2010273845A2010-12-09
JP2009254538A2009-11-05
JP2004049302A2004-02-19
JP2012019861A2012-02-02
Attorney, Agent or Firm:
Sakai International Patent Office



 
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