Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016093589
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of executing a read-ahead notice performance effectively.SOLUTION: A game machine comprises: a liquid crystal display device for starting the variable display of identification information, if a starting condition of the variable display holds at the momentum that a game ball wins, to stop said variable display after a predetermined time elapses; and read-ahead notice performance deciding means (Step S110) for deciding whether or not a read-ahead notice performance is executed on start holding, till a variable display to be performed by said start holding is started, when the start condition holds. The read-ahead notice performance deciding means (Step S110) changes the execution ratio of the read-ahead notice performance on the basis of contents of the start holding, on which whether or not the read-ahead notice performance is executed is decided, at the time of deciding whether or not the read-ahead notice performance is executed on said start holding, and decides whether or not the read-ahead notice performance is executed on said start holding.SELECTED DRAWING: Figure 18
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Inventors:
UCHIYAMA TAMOTSU
Application Number:
JP2016022793A
Publication Date:
May 26, 2016
Filing Date:
February 09, 2016
Export Citation:
Assignee:
FUJISHOJI CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2011156126A | 2011-08-18 | |||
JP2010099204A | 2010-05-06 | |||
JP2011156126A | 2011-08-18 | |||
JP2014042546A | 2014-03-13 |
Attorney, Agent or Firm:
Hiroshi Masaki
Yuko Mikami
Tadashi Fujikawa
Yuko Mikami
Tadashi Fujikawa