Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016112173
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing interest in a game by performing a presentation with fun.SOLUTION: When an operation of a stick controller 122 by a player in the left direction is detected, a presentation in which a vehicle 201 collects an α item 210 is performed, and when an operation of the stick controller 122 by a player in the right direction is detected, a presentation in which the vehicle 201 collects a β item 220 is performed. If four pieces or more α items 210 are collected, a group notice is performed, and if four pieces or more β items 220 are collected, a character change is performed as a notice presentation.SELECTED DRAWING: Figure 17
Inventors:
OGURA TOSHIO
URATA AKIKUNI
URATA AKIKUNI
Application Number:
JP2014252959A
Publication Date:
June 23, 2016
Filing Date:
December 15, 2014
Export Citation:
Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2011189087A | 2011-09-29 | |||
JP2002306848A | 2002-10-22 | |||
JP2010259667A | 2010-11-18 | |||
JP2014171730A | 2014-09-22 | |||
JP2014023761A | 2014-02-06 | |||
JP2016022233A | 2016-02-08 |
Attorney, Agent or Firm:
Fukami patent office