Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016152967
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of executing a performance of high amusement.SOLUTION: In a pachinko game machine 1, it is decided whether or not a special game advantageous for a player is executed, and the special game is executed in accordance with the decision result. Moreover, an FeRAM 1451 stores installation position information indicating an installation position of the pachinko game machine 1. In the pachinko game machine 1, a start timing is set on the basis of the installation position information. Moreover, a performance is started at the set start timing.SELECTED DRAWING: Figure 90
Inventors:
ITO GO
YOSHIZAWA TAKASHI
KAKO TAKAYUKI
KOSHIKAWA KATSUJI
KIKUCHI TAKESHI
NADAHARA TAKU
SASAKI SHINYA
FUJII YOSHITAKA
HAMADA ISAMU
YOSHIZAWA TAKASHI
KAKO TAKAYUKI
KOSHIKAWA KATSUJI
KIKUCHI TAKESHI
NADAHARA TAKU
SASAKI SHINYA
FUJII YOSHITAKA
HAMADA ISAMU
Application Number:
JP2016083520A
Publication Date:
August 25, 2016
Filing Date:
April 19, 2016
Export Citation:
Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2014100391A | 2014-06-05 | |||
JP2015016000A | 2015-01-29 |
Attorney, Agent or Firm:
Ryo Teramoto
Masahiro Ozawa
Masahiro Ozawa