Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016182392
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To improve amusement in a game.SOLUTION: Selection performance execution means, out of a plurality of options to be displayed in one selection performance, can display two or more options which are not selected in the selection performance or the same option as the selected one (Figure 40, scenarios 17 to 36). When selecting an option corresponding to a first performance having a high expectation degree in which it is expected that a special game is performed, an option is easily displayed (Figure 40) which corresponds to a performance having a high expectation degree as a not-selected option, rather than a case where an option which corresponds to a second performance having a lower expectation degree than that of the first performance is selected, and when determination means determines that the special game is performed (Figure 16, S1602:YES), an option corresponding to the first performance is more likely selected than an option corresponding to the second performance (Figure 40, scenarios 17 to 36).SELECTED DRAWING: Figure 40

Inventors:
SHIMADA TAKEZO
KIKUCHI TAKESHI
Application Number:
JP2016138876A
Publication Date:
October 20, 2016
Filing Date:
July 13, 2016
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP5976882B22016-08-24
JP2011143203A2011-07-28
JP2013078423A2013-05-02
Attorney, Agent or Firm:
Akio Iida
Michiko Ema
Chiori Ueda
Toshiyuki Ando



 
Previous Patent: Game machine

Next Patent: Game machine