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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016209246
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of reducing ball jamming in a putout device.SOLUTION: A pachinko game machine 10 according to the present invention, includes a suspension chute 40 consisting of first to fifth flow passages 41-45. The third flow passage 43 in the upstream side of the putout device 50 is defined as a passage extending vertically, and a lower end thereof is a crank bent part 46 bent forward. The fourth flow passage 44 is defined as an inclined linear part 44E that is bent from the lower end of the crank bent part 46 an extending obliquely downward. When a gap is formed in the middle of a game ball row, this configuration can reduce the gap equivalent to at least two game balls to 1/3 or less of the ball. When a gap equivalent to two or more game balls that is difficult to reduce to the 1/3 or less of the ball in the crank bent part 46 and the inclined linear part 44E, is formed in the middle of the game ball row, the game machine interrupts putout by the putout device 50.SELECTED DRAWING: Figure 13

Inventors:
NAKAZONO TAKESHI
OGAWA SHINYA
TANAKA KATSUMI
MORI KEIJI
HARA KAZUNARI
NODA YASUYUKI
YOSHIMURA KAZUYO
Application Number:
JP2015095052A
Publication Date:
December 15, 2016
Filing Date:
May 07, 2015
Export Citation:
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Assignee:
SANEI R & D CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JPH08112413A1996-05-07
JP2011067676A2011-04-07
JP2001187231A2001-07-10
JP2008005902A2008-01-17
JP2001252439A2001-09-18
Attorney, Agent or Firm:
Hiroshi Matsuura
Toshida Ikeda