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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016209258
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing a player's interest in execution of a game by a special performance.SOLUTION: A pachinko machine is so configured that a performance control CPU 65a acquires clocking information representing a current time, the performance control CPU 65a determines a performance to be executed on a symbol display device 17, a speaker 18, a frame lamp 19, a game board lamp 24, and a movable body 45 as performance means, and the performance control CPU 65a causes the performance means 17, 18, 19, 24, 45 to execute the determined performance. Further, the performance control CPU 65a is configured to determine whether or not an operation state of the pachinko machine is a game executing state. When the performance control CPU 65a acquires the clocking information representing a mode start time, the performance control CPU 65a determines the performance to be executed on the performance means 17, 18, 19, 24, 45 on the basis of the determination result of whether or not the machine is in the game executing state.SELECTED DRAWING: Figure 3

Inventors:
TSUKAMOTO TAKUMI
NAKAJIMA TAKEHIRO
OKADA ATSUSHI
Application Number:
JP2015095164A
Publication Date:
December 15, 2016
Filing Date:
May 07, 2015
Export Citation:
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Assignee:
NEWGIN CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2009297248A2009-12-24
JP2012139470A2012-07-26
JP2010142513A2010-07-01
JP2013027572A2013-02-07
JP2014226169A2014-12-08
JP2013172883A2013-09-05
JP2013132315A2013-07-08
JP2006158863A2006-06-22
JP2013000205A2013-01-07
Other References:
"「CRぱちんこAKB48」", パチンコ必勝ガイド 2012年10月6日号, JPN6017008969, 6 October 2012 (2012-10-06), pages 4 - 15, ISSN: 0003519682
Attorney, Agent or Firm:
Kiiku Yamamoto
Kenji Yamada