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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017012843
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To prevent forgetting to display a code when a game ends in a game machine which can perform a so-called myslot game.SOLUTION: A game machine includes: an image display device; means for storing a game medium; a settlement switch; means for executing settlement processing when the settlement switch is operated; means for storing a game history after an input based on a prescribed operation by a player is performed; and means for performing an image display of a code including the game history after the input is performed in the image display device, based on a specific operation by the player. When settlement processing based on an operation of the settlement switch is performed without performing an image display of the code after the input based on a prescribed operation is performed and the game history is updated, performance for urging the image display of the code is outputted (steps S733, S735, S736).SELECTED DRAWING: Figure 46

Inventors:
FUJIO NAOKI
YAJIMA YUKI
SEDO JUN
Application Number:
JP2016203870A
Publication Date:
January 19, 2017
Filing Date:
October 17, 2016
Export Citation:
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Assignee:
SAMMY CORP
International Classes:
A63F5/04
Attorney, Agent or Firm:
Tadashi Nakamura



 
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